Old Games

A small featured collection of some of my previous games. The most notable one being I Wanna Be The Boshy, which kickstarted all of Grynsoft. Its popularity brought Grynsoft's first original game Wings of Vi into the limelight.

Adobe Photoshop Cc 2017 V.18.0.0 Apr 2026

My first memory is a splash screen. Not the fancy, illustrated ones of later years. Just a stark, dark gray panel with a blue “Adobe Photoshop CC” logo. 18.0.0. It looked serious. Professional. Like a surgeon’s scalpel.

It looks like garbage. Of course it does.

The ink drawing is too rough. She switches me to Color Range (Select > Color Range). Fuzziness: 35. She clicks the white paper, deletes it. Now the ink floats in space. She drops it over the coffee cherry. Blending mode: Multiply . Adobe Photoshop CC 2017 v.18.0.0

I sit there for three years. A ghost.

I was her secret. Her superpower. She’s working late. A cold brew at her elbow, condensation bleeding onto the desk. The client wants a “vintage, hand-illustrated, but also hyper-realistic” label. By tomorrow. My first memory is a splash screen

Clara updates without thinking twice. One click. My 18.0.0 executable is moved to a folder called “Previous Versions.” Dark. Quiet. No chime.

Because every time a designer opens an old PSD from 2017—a wedding album, a band flyer, a coffee bag label—and they get that warning: Like a surgeon’s scalpel

Clara holds her breath.

My heart—if I had one—stops. The fans on her iMac roar like a jet engine. I have three gigabytes of history states cached. Two high-res layers. A masked adjustment layer. And now, a rasterized drop shadow trying to render over a 300ppi document.

I am .

I run my garbage collection. I dump the undo cache for steps older than twenty minutes. I recalculate the bounding box for the shadow in a separate thread. The beach ball spins for eleven seconds.