Script — Daybreak 2 New

// Objects obj.property obj.method()

// Remove object enemy.destroy() Try-Catch try risky_operation() catch (err) console.error("Caught: \err.message") finally cleanup()

// Attach to game events on_event("player_damaged", func(event_data) let damage = event_data.amount console.log("Took \damage damage!") ) // Trigger custom events emit_event("custom_chest_opened", chest_id: 5, loot: "potion" ) Daybreak 2 New Script

// For-each for (let item in items) console.log(item)

// Regular function func add(a, b) return a + b // Objects obj

// For loop for (let i = 0; i < 5; i++) console.log("Step i")

// Debug console.log() assert(condition, "msg") Last updated for Daybreak 2 New Script version 2.1.4. If you find errors or missing features, please file a report at the official GitHub repo. // Override stamina drain on_event("before_stamina_drain"

const MAX_SPEED = 300 // constant (immutable) // If-else if (health <= 0) respawn() else if (health < 30) play_sound("low_hp")

The new script uses event listeners instead of polling.

// Override stamina drain on_event("before_stamina_drain", func(event) event.cancel = true // prevent drain console.debug("Stamina drain blocked") )