Diamond Rush Game For Nokia X2-01 320x240 (2027)

private byte[][] map = new byte[HEIGHT][WIDTH]; private int playerX, playerY; private int diamondsTotal, diamondsCollected; private boolean exitOpen;

private void generateRandomLevel() // Fill with walls for (int y = 0; y < HEIGHT; y++) for (int x = 0; x < WIDTH; x++) map[y][x] = TILE_WALL;

// Place player at (1,1) map[1][1] = TILE_PLAYER; playerX = 1; playerY = 1; diamond rush game for nokia x2-01 320x240

// Create outer walls for (int x = 0; x < WIDTH; x++) map[0][x] = TILE_WALL; map[HEIGHT-1][x] = TILE_WALL; for (int y = 0; y < HEIGHT; y++) map[y][0] = TILE_WALL; map[y][WIDTH-1] = TILE_WALL;

Save the code as DiamondRush.java , compile with WTK (Wireless Toolkit), and package as a .jar file. private byte[][] map = new byte[HEIGHT][WIDTH]; private int

public class DiamondRush extends MIDlet implements CommandListener, Runnable { private Display display; private GameCanvas canvas; private Command exitCommand; private boolean running; private Thread gameThread;

// Game states private static final int STATE_MENU = 0; private static final int STATE_PLAYING = 1; private static final int STATE_WIN = 2; private static final int STATE_GAME_OVER = 3; private int gameState = STATE_MENU; private byte[][] map = new byte[HEIGHT][WIDTH]

private void restartGame() newGame();

private void newGame() generateRandomLevel(); diamondsCollected = 0; exitOpen = false; gameState = STATE_PLAYING;