Django Pelicula -

def detalle_pelicula(request, pk): pelicula = get_object_or_404(Pelicula, pk=pk) return render(request, 'peliculas/detalle.html', {'pelicula': pelicula})

def __str__(self): return self.titulo

from django.db import models class Pelicula(models.Model): titulo = models.CharField(max_length=200) director = models.CharField(max_length=100) año = models.IntegerField() genero = models.CharField(max_length=50) duracion_minutos = models.PositiveIntegerField() sinopsis = models.TextField(blank=True, null=True) fecha_creacion = models.DateTimeField(auto_now_add=True) django pelicula

class Meta: ordering = ['-año'] # Ordenar por año descendente verbose_name = "Película" verbose_name_plural = "Películas" from django.contrib import admin from .models import Pelicula @admin.register(Pelicula) class PeliculaAdmin(admin.ModelAdmin): list_display = ('titulo', 'director', 'año', 'genero', 'duracion_minutos') list_filter = ('genero', 'año') search_fields = ('titulo', 'director') ordering = ('-año',) 3. Views ( views.py ) from django.shortcuts import render, get_object_or_404, redirect from .models import Pelicula from .forms import PeliculaForm # Lo crearemos después def lista_peliculas(request): peliculas = Pelicula.objects.all() return render(request, 'peliculas/lista.html', {'peliculas': peliculas}) pk): pelicula = get_object_or_404(Pelicula

django pelicula

Stage Lighting

ScatterVL Pro has been instrumental for 3ds Max artists in visualizing stage lighting designs for major events, including the Kenny Chesney 2002 tour, Bon Jovi concerts, TMF Awards, and others.

ScatterVL Pro Radial Gradient

Radial Color

Animatable radial gradient color allows you to create almost every possible stage lighting effect.
ScatterVL Pro attenuation range

Attenuation

Volumetric light attenuation with distance is completely controlled with AFC curve editor and provides a way to design various special effects.
ScatterVL Pro Shadow Compensation

Shadows

Shadow Compensation options creates the illusion of light scattering from the illuminated media into the shadow. That is a really fast and efficient way to simulate the light scattering effect for volumetric lights.