Fivem Bubble Sound Pack -
-- Enable chat message sound? Config.ChatSound = true
-- Chat message sound if Config.ChatSound then TriggerEvent('chat:addSuggestion', '/bubble', 'Play a random bubble sound')
files 'html/sounds/*.ogg', 'html/index.html' Fivem Bubble Sound Pack
function PlayBubbleSound(soundName) -- ... existing code ... end exports('PlayBubbleSound', PlayBubbleSound)
Then in client.lua :
1. What is a Bubble Sound Pack? A Bubble Sound Pack is a collection of short, soft, cartoon-like “bloop,” “pop,” or “bubble burst” audio files. In FiveM, it’s used to replace default UI sounds (notifications, menu clicks, key presses) or trigger via script commands for a light-hearted, user-friendly vibe on RP servers.
-- Command to play random bubble sound Config.CommandName = 'bubble' local isNuiReady = false -- Load NUI for audio CreateThread(function() SendNUIMessage( type = 'loadSounds', sounds = Config.BubbleSounds, volume = Config.Volume ) end) -- Enable chat message sound
bubble_pop.ogg bubble_bloop.ogg bubble_squeak.ogg Convert all to for best performance. 5. Writing the Script fxmanifest.lua fx_version 'cerulean' game 'gta5' author 'Your Name' description 'Bubble Sound Pack for UI and commands' version '1.0.0'
-- Play random bubble sound function PlayRandomBubble() local randSound = Config.BubbleSounds[math.random(#Config.BubbleSounds)] PlayBubbleSound(randSound) end In FiveM, it’s used to replace default UI
exports['bubble_sounds']:PlayBubbleSound('bubble_pop') Edit your notification script – inside the SendNotification function add: