Here’s a compact (Unity/C#) that lets you pick up, hold, and launch rigidbody objects with realistic force. It’s designed for a first-person controller and works like the Half-Life 2 gravity gun.
void Update() { if (Input.GetButtonDown("Fire1")) // Left click: Grab/Throw { if (isHolding) ThrowObject(); else TryGrabObject(); } Gravity gun script
[Header("Settings")] public float grabRange = 5f; public float throwForce = 15f; public float holdDistance = 2f; public float pullForce = 10f; public float rotationSpeed = 100f; Here’s a compact (Unity/C#) that lets you pick
void TryGrabObject() { RaycastHit hit; Ray ray = playerCamera.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0)); public float throwForce = 15f
if (Input.GetButton("Fire2")) // Right click hold: Pull object toward you { if (!isHolding) PullObject(); }