Hotel Script Fivem Apr 2026
MySQL.query('SELECT room_number FROM hotel_rentals WHERE citizenid = ? AND room_number = ? AND paid_until > ?', {identifier, roomNumber, os.time()}, function(result) if result[1] then -- Teleport player into room TriggerClientEvent('hotel:enterRoom', src, roomNumber) else Notify(src, 'You do not have access to this room', 'error') end end) end)
-- Available rooms Config.Rooms = { [1] = { number = '101', doorCoords = vector3(340.12, -795.22, 28.44), price = 500 }, [2] = { number = '102', doorCoords = vector3(344.56, -795.22, 28.44), price = 500 }, -- add more rooms here }
-- Reception NPC Config.ReceptionNPC = { model = 's_m_m_doctor_01', coords = vector4(335.12, -790.24, 29.44, 156.32), -- x,y,z,heading blip = { enabled = true, sprite = 475, color = 3, scale = 0.8, name = "Hotel Reception" } }
-- NUI callback for payment RegisterNUICallback('payRoom', function(data, cb) SetNuiFocus(false, false) TriggerServerEvent('hotel:payRent', data.room, data.price) cb('ok') end) hotel script fivem
if roomNumber == nil then -- Find free room MySQL.query('SELECT room_number FROM hotel_rentals WHERE paid_until > ?', {os.time()}, function(occupied) local occupiedRooms = {} for _, v in pairs(occupied) do occupiedRooms[v.room_number] = true end
window.addEventListener('message', function(event) { if (event.data.action === 'openPayment') { currentRoom = event.data.room; currentPrice = event.data.price; document.getElementById('roomDisplay').innerText = currentRoom ? `Room: ${currentRoom}` : 'Room: Any available'; document.getElementById('price').innerText = currentPrice; } });
-- Handle payment and room assignment RegisterNetEvent('hotel:payRent') AddEventHandler('hotel:payRent', function(roomNumber, price) local src = source local identifier = getIdentifier(src) `Room: ${currentRoom}` : 'Room: Any available'; document
-- Room prices Config.RoomPrice = 500 -- per payment interval
TriggerClientEvent('hotel:assignRoom', src, roomNumber) Notify(src, 'You rented room ' .. roomNumber .. ' for $' .. price, 'success') else Notify(src, 'Not enough money', 'error') end end)
-- Target interaction exports['ox_target']:addLocalEntity(npc, { { name = 'hotel_reception', label = 'Rent a Room', icon = 'fas fa-key', onSelect = function() TriggerServerEvent('hotel:checkRentStatus') end } }) end) 'success') else Notify(src
-- Simple key item use (if using item) RegisterNetEvent('hotel:useKeyItem') AddEventHandler('hotel:useKeyItem', function(roomNumber) TriggerServerEvent('hotel:useKey', roomNumber) end) local framework = nil if Config.Framework == 'esx' then ESX = exports['es_extended']:getSharedObject() else QBCore = exports['qb-core']:GetCoreObject() end -- Register item (for key) if Config.Framework == 'esx' then ESX.RegisterUsableItem('hotel_key', function(source) TriggerClientEvent('hotel:useKeyItem', source) end) else QBCore.Functions.CreateUseableItem('hotel_key', function(source, item) TriggerClientEvent('hotel:useKeyItem', source, item.info.room) end) end
-- Check if player already has a room RegisterNetEvent('hotel:checkRentStatus') AddEventHandler('hotel:checkRentStatus', function() local src = source local identifier = getIdentifier(src)
-- Payment interval (in minutes) Config.PaymentInterval = 60
-- Door lock control (use ox_doorlock or custom) Config.UseAdvancedLock = false
-- Helper functions function getIdentifier(source) if Config.Framework == 'esx' then local xPlayer = ESX.GetPlayerFromId(source) return xPlayer.identifier else local Player = QBCore.Functions.GetPlayer(source) return Player.PlayerData.citizenid end end