Inazuma — Eleven 1 Ds

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Inazuma — Eleven 1 Ds

While you can use buttons, the intended DS experience uses the stylus. Drawing a line to pass or shooting by flicking the stylus towards the goal feels intuitive and gives you precision you wouldn't expect. The Mixed / Average 1. Story Pace (Very Slow Burn) The plot is standard shonen: A lazy goalkeeper named Mark (Endou Mamoru) must rebuild a ragtag soccer team to save the school. However, the "RPG" part means you spend the first 2-3 hours not playing soccer. You are running around a school talking to bullies and finding lost gym bags. It takes a while to get to the actual sport.

Inazuma Eleven Platform: Nintendo DS Genre: Role-Playing Game / Sports (Soccer RPG) Developer: Level-5 Overall Score: 8/10 (Great for its time; a unique classic) Review Summary Inazuma Eleven is a bizarre, ambitious, and incredibly charming fusion of a traditional turn-based JRPG and an arcade-style soccer game. Developed by Level-5 (the studio behind Professor Layton and Ni no Kuni ), it successfully manages to make soccer feel like a shonen anime battle manga. While the DS version shows its age in terms of pacing and mechanics compared to the later sequels or the recent "Legend of Victory" re-releases, it remains a cult classic that offers an experience you cannot get anywhere else. The Good (What works brilliantly) 1. Unique "RPG Soccer" Gameplay You don't just play a match; you recruit party members, explore a massive overworld (the school and surrounding city), find hidden gear, and level up. Before a match, the game plays like Pokémon or Dragon Quest . During the match, it plays like a tactical, super-powered version of FIFA . inazuma eleven 1 ds

Your computer-controlled teammates can be stupid. They will run away from loose balls, fail to intercept obvious passes, and generally require you to manually drag them into position using the stylus. It feels like you are playing 1 vs. 11 sometimes. While you can use buttons, the intended DS

(Nostalgic Classic)

While you can use buttons, the intended DS experience uses the stylus. Drawing a line to pass or shooting by flicking the stylus towards the goal feels intuitive and gives you precision you wouldn't expect. The Mixed / Average 1. Story Pace (Very Slow Burn) The plot is standard shonen: A lazy goalkeeper named Mark (Endou Mamoru) must rebuild a ragtag soccer team to save the school. However, the "RPG" part means you spend the first 2-3 hours not playing soccer. You are running around a school talking to bullies and finding lost gym bags. It takes a while to get to the actual sport.

Inazuma Eleven Platform: Nintendo DS Genre: Role-Playing Game / Sports (Soccer RPG) Developer: Level-5 Overall Score: 8/10 (Great for its time; a unique classic) Review Summary Inazuma Eleven is a bizarre, ambitious, and incredibly charming fusion of a traditional turn-based JRPG and an arcade-style soccer game. Developed by Level-5 (the studio behind Professor Layton and Ni no Kuni ), it successfully manages to make soccer feel like a shonen anime battle manga. While the DS version shows its age in terms of pacing and mechanics compared to the later sequels or the recent "Legend of Victory" re-releases, it remains a cult classic that offers an experience you cannot get anywhere else. The Good (What works brilliantly) 1. Unique "RPG Soccer" Gameplay You don't just play a match; you recruit party members, explore a massive overworld (the school and surrounding city), find hidden gear, and level up. Before a match, the game plays like Pokémon or Dragon Quest . During the match, it plays like a tactical, super-powered version of FIFA .

Your computer-controlled teammates can be stupid. They will run away from loose balls, fail to intercept obvious passes, and generally require you to manually drag them into position using the stylus. It feels like you are playing 1 vs. 11 sometimes.

(Nostalgic Classic)