Java Games 220x176 95%
public void render() { // Create buffer strategy if not exists if (getBufferStrategy() == null) { createBufferStrategy(2); return; }
public GamePanel() { setPreferredSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE)); setFocusable(true); addKeyListener(new GameKeyListener());
int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { player.moveLeft(); lastMoveTime = currentTime; } else if (key == KeyEvent.VK_RIGHT) { player.moveRight(); lastMoveTime = currentTime; } } } }
public void draw(Graphics2D g) { // Solid block with subtle bevel effect g.setColor(new Color(80, 180, 80)); g.fillRect(x, y, SIZE, SIZE); g.setColor(new Color(50, 140, 50)); g.drawRect(x, y, SIZE - 1, SIZE - 1); g.setColor(new Color(120, 220, 120)); g.drawLine(x + 1, y + 1, x + SIZE - 2, y + 1); } } java games 220x176
public SolidCollectible(int x, int y) { this.x = x; this.y = y; this.active = true; }
// Game entities private SolidPlayer player; private SolidCollectible[] collectibles; private Random random; private int score; private Font pixelFont;
/** * Solid player piece (a crisp, retro block). */ private static class SolidPlayer { private int x, y; private static final int SIZE = 12; private static final int SPEED = 16; public void render() { // Create buffer strategy
public SolidPlayer(int startX, int startY) { this.x = startX; this.y = startY; }
while (running) { long now = System.nanoTime(); delta += (now - lastTime) / NANOS_PER_UPDATE; lastTime = now;
private void startGame() { running = true; gameThread = new Thread(new GameLoop()); gameThread.start(); } */ public class SolidPieceGame extends JFrame { public
public void update() { // Update game logic (movement is handled by key listener with cooldown) checkCollisions(); }
/** * SolidPieceGame - A retro-style Java game designed for 220x176 resolution. * Features smooth rendering, fixed timestep game loop, and solid visual blocks. */ public class SolidPieceGame extends JFrame {
public void moveLeft() { x = Math.max(2, x - SPEED); }
// Draw solid UI panel g.setColor(new Color(0, 0, 0, 180)); g.fillRect(0, 0, WIDTH, 20); g.setFont(pixelFont); g.setColor(Color.WHITE); g.drawString("SCORE: " + score, 8, 14); g.drawString("220x176", WIDTH - 52, 14);