Java Snake Xenzia Game . Jar . 128x160 . Apr 2026

// SnakeGameSE.java (Swing, 128x160) import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.*; public class SnakeGameSE extends JPanel implements ActionListener // Same grid logic as above, but using Swing Timer + Graphics2D // (Full code available on request — too long for here)

private void initGame() snake.removeAllElements(); snake.addElement(new Point(8, 10)); snake.addElement(new Point(7, 10)); snake.addElement(new Point(6, 10)); score = 0; spawnFood();

} public class Point public int x, y; public Point(int x, int y) this.x = x; this.y = y; Java Snake Xenzia Game . Jar . 128x160 .

// Self collision if (isOnSnake(newHead) && !ate) running = false;

private void gameTick() newHead.y >= ROWS) running = false; return; // SnakeGameSE

public void pauseApp() {} public void destroyApp(boolean unconditional) {} } import javax.microedition.lcdui.*; import java.util.*; public class SnakeCanvas extends Canvas implements Runnable { private static final int WIDTH = 128; private static final int HEIGHT = 160; private static final int CELL_SIZE = 8; private static final int COLS = WIDTH / CELL_SIZE; // 16 private static final int ROWS = HEIGHT / CELL_SIZE; // 20

public void run() { while (true) { if (running) gameTick(); repaint(); try Thread.sleep(200); catch (Exception e) {} } } // SnakeGameSE.java (Swing

fits perfectly: 128 / 8 = 16 columns 160 / 8 = 20 rows 4. Core Implementation (Java ME style) a. MIDlet class import javax.microedition.midlet.*; import javax.microedition.lcdui.*; public class SnakeMIDlet extends MIDlet { private SnakeCanvas canvas; public void startApp() if (canvas == null) canvas = new SnakeCanvas(); Display.getDisplay(this).setCurrent(canvas);