This information is intended for users who have opted into the Teardown Experimental branch and wish to explore Multiplayer prior to the official launch.
Please note that this is an open beta and that Teardown Multiplayer is still a work in progress!
Multiplayer Modding documentationRight-click on Teardown on Steam → Select Properties… → Go to Betas → Select experimental → Let it update and click on Play
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| EDITION | STANDARD | DELUXE | ULTIMATE | SEASON PASS |
| BASE GAME | ![]() |
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| DLC - TIME CAMPERS | ![]() |
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| DLC - FOLKRACE | ![]() |
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| DLC - THE GREENWASH GAMBIT | ![]() |
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| DLC 4* | ![]() |
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| QUILEZ RO113R ROBOT | ![]() |
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Since Jet Set Radio Future (JSRF) was an original Xbox exclusive, its main executable is a .xbe (Xbox Executable). This draft assumes the context of a modder, preservationist, or digital archaeologist. Platform: Microsoft Xbox (v1.0 - v1.6) Title: Jet Set Radio Future (NTSC-U / PAL / NTSC-J) Hash (MD5): [Placeholder: e.g., 4F3A2B...] File Size: [Placeholder: ~2.8MB] 1. Executive Summary The default.xbe file for Jet Set Radio Future serves as the primary entry point for the game’s boot sequence. Unlike many Xbox titles that rely heavily on the XDK’s stock libraries, the JSRF XBE contains heavily modified rendering pipelines specific to the "RenderWare" engine (Criterion Games) customized for cel-shading.
Since Jet Set Radio Future (JSRF) was an original Xbox exclusive, its main executable is a .xbe (Xbox Executable). This draft assumes the context of a modder, preservationist, or digital archaeologist. Platform: Microsoft Xbox (v1.0 - v1.6) Title: Jet Set Radio Future (NTSC-U / PAL / NTSC-J) Hash (MD5): [Placeholder: e.g., 4F3A2B...] File Size: [Placeholder: ~2.8MB] 1. Executive Summary The default.xbe file for Jet Set Radio Future serves as the primary entry point for the game’s boot sequence. Unlike many Xbox titles that rely heavily on the XDK’s stock libraries, the JSRF XBE contains heavily modified rendering pipelines specific to the "RenderWare" engine (Criterion Games) customized for cel-shading.
Whether you are playing on PC or console or curious about what's coming with multiplayer, our FAQ has answers to the most common questions. It covers gameplay, platforms, features, and what to expect ahead of the multiplayer launch. We’ll keep updating it as new questions arise.
Contact us if you experience problems with the game and need technical support or have a business enquiry. Make sure to read the FAQ above first. You can also find many answers to questions by joining the offical Discord server