Mre Sdk -
void mre_exit(void) running = 0; printf("[MRE] Exiting\n");
// Events typedef enum MRE_EVENT_KEY_PRESS, MRE_EVENT_KEY_RELEASE, MRE_EVENT_TIMER, MRE_EVENT_PEN_DOWN, MRE_EVENT_PEN_UP, MRE_EVENT_PEN_MOVE MRE_EVENT;
void mre_display_set_background(DWORD color) bg_color = color; printf("[MRE] BG color = %06X\n", color); mre sdk
#define TRUE 1 #define FALSE 0
void mre_play_sound(int freq, int duration_ms) printf("[MRE] Play tone %d Hz for %d ms\n", freq, duration_ms); void mre_exit(void) running = 0
// Event handler void mre_handle_event(MRE_EVENT event, int param)
#ifndef __MRE_H__ #define __MRE_H__ #include <stdint.h> // Events typedef enum MRE_EVENT_KEY_PRESS
// Color macro #define RGB(r,g,b) ((r<<16)|(g<<8)|b)
// Simulate event loop while(running) // In real MRE, events come from platform // Simulate a key press to exit static int counter = 0; if(counter++ > 1000000) mre_handle_event(MRE_EVENT_KEY_PRESS, MRE_KEY_SOFT_LEFT); break;
Below is a in C (common for MRE SDKs): 1. Basic MRE Application Structure // main.c #include "mre.h" // Application entry point void mre_app_entry(void)