Pes 2013 Patch — 3.6
Then the match loaded. Fenomeno99’s opponent? A single AI player. No team. Just a ghost in a blue training kit. On the back of the jersey:
“My father built this stadium’s first floodlights. He worked for Shakhtar. But in 1984, when I was born, they fired him. No reason. Just politics. He died last week. They are tearing down the stadium tomorrow. I can’t stop it. But I can put it in the game. Forever.”
The video was raw, unsteady cellphone footage from 2008. A young Dmytro Shevchenko—then 23—stood outside a crumbling stadium in Donetsk. He spoke to the camera in Russian with English subtitles: Pes 2013 patch 3.6
The video cut to a slow pan of the abandoned pitch. Snow. Rusted goalposts. A single floodlight still on. Then the text: “Patch 3.6 – For him.”
Fenomeno99 posted a clip. The forum exploded. Within 48 hours, thousands of users unlocked boot ID 99. And every single one played the same ghost match. Same pitch. Same score. Same message. Then the match loaded
The AI moved unlike any PES 2013 AI. It didn’t sprint. It didn’t tackle. It simply received the ball, dribbled in perfect circles, and every 30 seconds, paused and looked up at the virtual sky. Fenomeno99 tried to take the ball. He couldn’t. The ghost kept possession for 90 minutes. No shots. No fouls. At the final whistle, the score was 0–0.
Two weeks later, a Brazilian player named “Ronaldo Fenômeno” (username: Fenomeno99 ) was testing the patch on a livestream with 40 viewers. He enabled the hidden cheat table. He changed boot ID 99 for his virtual pro. No team
The PES 2013 community split. Some called the hidden content a “virus” and deleted the patch. Others wept. One fan, a journalist for Rock Paper Shotgun , tracked down the stadium in Donetsk. It had indeed been demolished in 2009 for a shopping mall. But on Google Earth’s 2006 archive, it still stood.
But something was wrong. The crowd chants were no longer generic. They were specific: “Dmytro… Dmytro…” The scoreboard font turned into a handwritten Cyrillic script. The ball became a grainy video texture—showing a 10-second loop of a young boy kicking a worn-out ball on a snowy Soviet-era pitch.
The post-match screen appeared, but instead of stats, a single line of text: “You cannot take what was never given.”
By the winter of 2014, the PES 2013 modding world was a ghost town. Konami had moved on to the Fox Engine failures of PES 2014. Most editors had abandoned ship for FIFA’s new Ignite engine. But in a dimly lit apartment in Kharkiv, Ukraine, a 29-year-old programmer named Dmytro “Kiev” Shevchenko refused to let it die.