Psnuser.c Apr 2026

Then implement psn_login to POST to a local test server. Unit test snippet (using assert) void test_login_logout() psn_init(); assert(psn_login("a@b.com", "1234") == 0); assert(psn_is_session_valid() == 1); psn_logout(); assert(psn_is_session_valid() == 0); psn_shutdown();

static void generate_session_id(char *out, size_t len) const char charset[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; for (size_t i = 0; i < len - 1; i++) out[i] = charset[rand() % (sizeof(charset) - 1)];

| Return code | Meaning | |-------------|--------------------------| | 0 | Success | | -1 | Generic error | | -2 | Invalid credentials | | -3 | Session expired | | -4 | Network error (stub) | psnuser.c

#include <curl/curl.h> static size_t write_callback(void *data, size_t size, size_t nmemb, void *userp) // Append to response string

if (psn_login("test@psn.com", "mypassword") == 0) printf("Welcome, %s!\n", psn_get_current_user()->online_id); Then implement psn_login to POST to a local test server

if (psn_login("user@example.com", "pass") != 0) fprintf(stderr, "Login failed\n"); return;

psn_shutdown(); return 0;

int psn_get_friends(PsnFriend *friends, int max_friends) 4.7 Trophy Sync Stub int psn_sync_trophies(void) if (!psn_is_session_valid()) return -1; printf("[PSN] Syncing trophies with server... (stub)\n"); return 0; // success