local HttpService = game:GetService("HttpService") local Players = game:GetService("Players")
-- Load from external API function ExternalSave:LoadFromExternal(player) local success, response = pcall(function() return HttpService:GetAsync(self.ApiUrl .. "/load?playerId=" .. player.UserId, false, self.ApiKey) end) if success and response then local decoded = HttpService:JSONDecode(response) print("[ExternalSave] Load successful for", player.Name) return decoded.Data else warn("[ExternalSave] Load failed or no data") return nil end end
--[ EXTERNAL SAVE INSTANCE ] -- Saves and loads Roblox instance data from an external source (HTTP webhook/server)
-- Load for player function ExternalSave:LoadPlayer(player, targetParent) local data = self:LoadFromExternal(player) if data then return self:DeserializeInstance(data, targetParent or player) end return nil end Roblox save instance -EXTERNAL-
-- Load later ExternalSave:LoadPlayer(player, player) const express = require('express'); const app = express(); app.use(express.json()); const saves = new Map(); // Use database in production
app.get('/api/load', (req, res) => { const playerId = parseInt(req.query.playerId); const save = saves.get(playerId); if (save) { res.json(save); } else { res.status(404).json({ error: "No save found" }); } });
app.listen(3000, () => console.log('Save server running on port 3000')); Name = instance.Name
-- Load data back into instance function ExternalSave:DeserializeInstance(data, parent) local instance = Instance.new(data.ClassName) instance.Name = data.Name for prop, value in pairs(data.Properties) do pcall(function() instance[prop] = value end) end instance.Parent = parent for _, childData in ipairs(data.Children) do self:DeserializeInstance(childData, instance) end return instance end
local coins = Instance.new("IntValue") coins.Name = "Coins" coins.Value = 150 coins.Parent = saveFolder
return ExternalSave local ExternalSave = require(script.Parent.ExternalSave) -- Configure ExternalSave.ApiUrl = "https://yourdomain.com/api" ExternalSave.ApiKey = "abc123" Properties = {}
-- Save ExternalSave:SavePlayer(player, saveFolder)
local ExternalSave = { ApiUrl = "https://your-server.com/api/save", -- Replace with your endpoint ApiKey = "your-secret-key", SaveCooldown = 5 -- seconds between saves }
This system is because it sends data outside Roblox (to your own server or webhook).
-- Convert instance to saveable table function ExternalSave:SerializeInstance(instance) local data = { ClassName = instance.ClassName, Name = instance.Name, Properties = {}, Children = {} } -- Capture basic properties local propList = {"Value", "Text", "TextLabel", "Position", "Size", "Color3", "BackgroundColor3", "Visible"} for _, prop in pairs(propList) do if instance[prop] ~= nil then data.Properties[prop] = tostring(instance[prop]) end end -- Capture children for _, child in ipairs(instance:GetChildren()) do if child.ClassName ~= "Script" and child.ClassName ~= "LocalScript" then table.insert(data.Children, self:SerializeInstance(child)) end end return data end