Script Untitled Boxing Game -
-- Simulate queue command (in real game, use GUI button) game:GetService("ReplicatedStorage"):WaitForChild("Queue"):OnServerEvent:Connect(function(player) if #queue == 0 then table.insert(queue, player) else startMatch(queue[1], player) queue = {} end end) Handles inputs, animations, and sends actions to server.
defenderData.health -= damage
-- Helper: find opponent local function getOpponent(player) for _, p in pairs(playersInMatch) do if p ~= player then return p end end return nil end
-- Punch logic local function handlePunch(attacker, punchType) local opponent = getOpponent(attacker) if not opponent or not matchActive then return end Script Untitled Boxing Game
-- Check knockout if defenderData.health <= 0 then matchActive = false -- award win to attacker attackerData.wins += 1 defenderData.losses += 1 for _, p in pairs(playersInMatch) do remotes.updateUI:FireClient(p, {result = attacker.Name .. " wins!"}) end -- end match, return players to lobby end end
local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local remotes = ReplicatedStorage -- Keybinds local keybinds = { [Enum.KeyCode.Q] = "Jab", [Enum.KeyCode.E] = "Cross", [Enum.KeyCode.R] = "Hook", [Enum.KeyCode.F] = "Uppercut", [Enum.KeyCode.LeftShift] = "block", [Enum.KeyCode.Space] = "dodge", [Enum.KeyCode.T] = "special" }
-- Connect remote events remotes.punch.OnServerEvent:Connect(function(player, punchType) handlePunch(player, punchType) end) -- Simulate queue command (in real game, use
-- Player joining queue local queue = {} Players.PlayerAdded:Connect(function(player) player:SetAttribute("Style", "Outboxer") -- default player.CharacterAdded:Connect(function(char) -- give tools (punch, block, etc.) end) end)
-- Base damage by punch type local damage = attackerData.style.punchDamage if punchType == "Hook" then damage = damage * 1.2 elseif punchType == "Uppercut" then damage = damage * 1.3 end
remotes.special.OnServerEvent:Connect(function(player) local data = playerStats[player] if data.stamina >= 50 then data.stamina -= 50 local opponent = getOpponent(player) if opponent then playerStats[opponent].health -= data.style.specialDamage end end end) player) else startMatch(queue[1]
for _, remote in pairs(remotes) do remote.Parent = ReplicatedStorage end
-- Stamina cost local staminaCost = 10 if attackerData.stamina < staminaCost then return end attackerData.stamina -= staminaCost
UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end local key = input.KeyCode local action = keybinds[key] if action then if action == "block" then remotes.block:FireServer(true) elseif action == "dodge" then remotes.dodge:FireServer() elseif action == "special" then remotes.special:FireServer() else -- punch remotes.punch:FireServer(action) end end end)
