The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
March 09, 2026, 02:19:32 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Starbase Café (Moderator: Death 999)
| | |-+  Old memories of Star Control 2
« previous next »
Pages: 1 [2] Print
Sega Naomi Roms Author Topic: Old memories of Star Control 2  (Read 13583 times)
Lachie Dazdarian
Zebranky food
*
Offline Offline

Gender: Male
Posts: 35

Sega Naomi Roms

View Profile WWW
Sega Naomi Roms Re: Old memories of Star Control 2
« Reply #15 on: January 15, 2009, 11:56:04 pm »

My first experiences with SC2 were toward the end of my elementary school, around 1995, before my family moved to another part of the country. I was like 13. Super Melee mode fun to play and the first thing that captured my interest, but soon after I decided to take a crack at the actual game. Almost instantly the Super Melee mode became irrelevant (I play it rarely nowadays), and in summers of 1996, 1997 and 1998 SC2 became THE game of my life, which it remains to this day. I really had problems finding my place in the new surrounding back then, and SC2 was a wonderful comfort...or maybe a distraction.

Like someone also said earlier, it was the first game and perhaps remains the only that caused such honest excitement. Truly brilliant and unmatched writing in computer games creates a live, important and almost tangible world. I love it!
Sega Naomi Roms Logged
SuddenDeath
Frungy champion
**
Offline Offline

Gender: Male
Posts: 96

Sega Naomi Roms
from Sunstrike's image pack


View Profile
Sega Naomi Roms Re: Old memories of Star Control 2
« Reply #16 on: January 17, 2009, 01:02:49 am »

Roms - Sega Naomi

Sega Naomi ROMs are an essential part of arcade gaming history, containing a wealth of data on classic games. Preserving and making these ROMs available can help ensure the continued appreciation and study of Naomi games. However, there are challenges associated with ownership, technical difficulties, and hardware dependencies. Further work is needed to ensure the long-term preservation and accessibility of Sega Naomi ROMs.

The process of dumping Sega Naomi ROMs involves extracting the data from the original ROMs, GD-ROMs, or flash memory. This is typically done using specialized hardware and software tools. The goal of dumping is to create a bit-for-bit copy of the original data, which can then be preserved and distributed. Sega Naomi Roms

The Sega Naomi board was designed to be a high-performance, versatile, and scalable arcade system. It used a 128-bit SH-4 processor, 32MB of RAM, and 8MB of VRAM. The board's storage needs were met by a combination of ROMs and flash memory. The ROMs contained the game's program code, graphics, and sound data. Sega Naomi ROMs are an essential part of

The Sega Naomi is a arcade system board developed by Sega, released in 1996. It was widely used in Sega's arcade games, including popular titles such as Crazy Taxi, Shenmue, and Virtua Fighter 3. The Naomi board uses a combination of ROMs (Read-Only Memory) and flash memory to store game data. This report focuses on Sega Naomi ROMs, their characteristics, and their significance in the context of arcade gaming. Further work is needed to ensure the long-term


Yes! I actually missed that copy protection when I saw it wasn't there in UQM Tongue
It was sort of a small challenge and a fun start for the game...

Very few games could give me such a strong sense of nostalgia and fondness... SC2 and Thief: the Dark Project were the ones where this was most pronounced (not incidentally, these two are the best games of all time in my opinion Cheesy)
Sega Naomi Roms Logged
Pages: 1 [2] Print 
« previous next »
Jump to:  
Sega Naomi Roms


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!