If you override onDraw(Canvas) , check if the Canvas is hardware accelerated before using advanced operations:
If you've ever seen the red-lined error in your Logcat: Software rendering doesn't support drawRenderNode you've encountered a hard constraint of Android's 2D rendering pipeline. This article explains what this error means, why it happens, and how to fix it. What Triggers This Error? The error occurs when your app tries to draw a RenderNode (a hardware-accelerated display list) while the Canvas is in software rendering mode .
<application android:hardwareAccelerated="true"> : software rendering doesn 39-t support drawrendernode
(manifest):
override fun onDraw(canvas: Canvas) if (canvas.isHardwareAccelerated) // Safe to use RenderNode-related drawing else // Fallback to software-safe drawing drawFallback(canvas) If you override onDraw(Canvas) , check if the
// Avoid this view.setDrawingCacheEnabled(true) val bitmap = view.drawingCache // Instead use PixelCopy API (Android O+) if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) PixelCopy.request(view, bitmap, ...)
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) setLayerType(View.LAYER_TYPE_HARDWARE, null) The error occurs when your app tries to
The error is Android's way of telling you: "This drawing command requires the GPU." Turn on hardware acceleration or change your drawing approach.