Subway Surfers For Linux -

pygame.display.flip()

def move_down(self): if self.track < TRACK_COUNT - 1: self.track += 1 self.update_rect()

def game_over_screen(final_score, final_coins): screen.fill(WHITE) game_over_text = font.render("GAME OVER", True, RED) score_text = font.render(f"Score: final_score", True, BLACK) coin_text = font.render(f"Coins: final_coins", True, YELLOW) restart_text = font.render("Press R to restart or Q to quit", True, BLACK)

def draw(self, surf): pygame.draw.circle(surf, YELLOW, (self.rect.centerx, self.rect.centery), COIN_SIZE//2) pygame.draw.circle(surf, BLACK, (self.rect.centerx, self.rect.centery), COIN_SIZE//2, 2) Subway Surfers For Linux

def update(self, speed): self.x -= speed self.rect.x = self.x

while running: clock.tick(60) frame += 1

def move_up(self): if self.track > 0: self.track -= 1 self.update_rect() pygame

# Spawn coins (more frequent than obstacles) if frame % random.randint(25, 45) == 0: track = random.randint(0, 2) coins.append(Coin(track, WIDTH))

# Spawn obstacles if frame % random.randint(40, 70) == 0: track = random.randint(0, 2) obstacles.append(Obstacle(track, WIDTH))

def show_coins(coins, surf): text = font.render(f"Coins: coins", True, YELLOW) surf.blit(text, (WIDTH - 150, 10)) RED) score_text = font.render(f"Score: final_score"

class Player: def (self): self.x = 100 self.track = 1 # 0,1,2 self.rect = pygame.Rect(self.x, TRACK_Y[self.track], PLAYER_WIDTH, PLAYER_HEIGHT)

show_score(score, screen) show_coins(total_coins, screen)