Tai Phan Mem Pitch Shifter - Html5 Apr 2026

// Determine start offset: if we have pauseOffset and not finished, use it, else 0 let startOffset = pauseOffset; // if offset beyond buffer duration, reset if (startOffset >= audioBuffer.duration) startOffset = 0; pauseOffset = 0;

// initial setup updatePitchUI(0); updatePlayButtonsState(); // pre-initialize context but suspended (chrome policy) initAudioContext(); if (audioContext) audioContext.suspend(); // initially suspended, will resume on play statusTextSpan.innerText = "Ready — load audio"; })(); </script> </body> </html>

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes"> <title>Tai Phần Mềm Pitch Shifter | Real-Time Audio Pitch Shifter (HTML5)</title> <style> * box-sizing: border-box; user-select: none; /* cleaner UI for knobs, but text select allowed */ tai phan mem pitch shifter - html5

<div class="audio-controls"> <button class="btn" id="playBtn" disabled>▶️ Play</button> <button class="btn" id="pauseStopBtn" disabled>⏸️ Pause / Stop</button> <label class="btn file-label" id="uploadLabel"> 📁 Load Audio <input type="file" id="audioUpload" accept="audio/*"> </label> </div>

.sub color: #8f9bb5; font-weight: 500; border-left: 3px solid #3b82f6; padding-left: 12px; margin: 0 0 1.8rem 0; font-size: 0.85rem; // Determine start offset: if we have pauseOffset

// Resume / Play from current pauseOffset (or from beginning) function playAudio() if (!audioBuffer) statusTextSpan.innerText = "No audio loaded"; return; if (!audioContext) initAudioContext(); if (!audioContext) return;

.wave-status background: #03071280; border-radius: 50px; padding: 8px 16px; font-size: 0.8rem; font-family: monospace; color: #9ca3af; display: flex; align-items: center; justify-content: space-between; flex-wrap: wrap; margin-top: 1rem; else 0 let startOffset = pauseOffset

// load and decode audio file async function loadAudioFile(file) if (!file) return; statusTextSpan.innerText = "Loading..."; fileInfoSpan.innerText = file.name; const arrayBuffer = await file.arrayBuffer(); if (!audioContext) initAudioContext(); // ensure context not closed if (audioContext.state === 'closed') initAudioContext(); try const decoded = await audioContext.decodeAudioData(arrayBuffer); audioBuffer = decoded; // Reset state stopAudio(true); pauseOffset = 0; isPlaying = false; updatePlayButtonsState(); statusTextSpan.innerText = "Loaded"; fileInfoSpan.innerText = `$file.name ($decoded.duration.toFixed(1)s)`; // reset pitch display to 0 semitone for new track if (currentPitchSemitones !== 0) currentPitchSemitones = 0; updatePitchUI(0); else updatePitchUI(0); catch (err) console.error(err); statusTextSpan.innerText = "Decode error"; fileInfoSpan.innerText = "Invalid audio"; audioBuffer = null; updatePlayButtonsState();

body background: linear-gradient(145deg, #101418 0%, #0b0e14 100%); font-family: 'Segoe UI', 'Inter', system-ui, -apple-system, 'Roboto', sans-serif; display: flex; justify-content: center; align-items: center; min-height: 100vh; margin: 0; padding: 24px;

input[type="range"]::-webkit-slider-thumb -webkit-appearance: none; width: 20px; height: 20px; background: #3b82f6; border-radius: 50%; cursor: pointer; box-shadow: 0 0 8px #3b82f6; border: 2px solid white;

// Event binding pitchSlider.addEventListener('input', (e) => { const val = parseFloat(e.target.value); updatePitchUI(val); // If currently playing, dynamically update the playback rate on the fly if (sourceNode && isPlaying && audioContext && audioContext.state === 'running') { try sourceNode.playbackRate.value = semitonesToRate(currentPitchSemitones); catch(err) {} } });