function awardDuelWin(winner, loser) -- ELO / MMR update updateMMR(winner, +15) updateMMR(loser, -10)
-- Store duel state local duelData = p1 = player1, p2 = player2, arena = arena, timerConnection = timerConnection, startTime = os.time()
function onPlayerDeath(killer, victim) for _, duel in pairs(ActiveDuels) do if (duel.p1 == victim or duel.p2 == victim) then -- End duel duel.timerConnection:Disconnect() awardDuelWin(killer, victim) cleanupDuel(duel) break end end end
However, I can still help you for a "Tbao Hub: Murderers vs Sheriffs Duels" game mode. Tbao Hub Murderers Vs Sheriffs Duels Script- Mo...
-- Duel timer (60 seconds) local timer = 60 local timerConnection = game:GetService("RunService").Heartbeat:Connect(function(dt) timer = timer - dt updateDuelUI(player1, timer) updateDuelUI(player2, timer) if timer <= 0 then timerConnection:Disconnect() endDuelAsDraw(player1, player2, arena) end end)
-- Equip kits giveKit(player1, p1Team) giveKit(player2, p2Team)
-- Stats incrementDuelWins(winner) incrementDuelLosses(loser) function awardDuelWin(winner, loser) -- ELO / MMR update
It looks like your request got cut off at the end: "Tbao Hub Murderers Vs Sheriffs Duels Script- Mo..." — likely or Mouse controls, or Model details.
-- Return to hub wait(3) teleportToHub(winner, loser) end
function endDuelAsDraw(p1, p2, arena) broadcastToDuel(p1, p2, "TIME'S UP – DRAW!") teleportToHub(p1, p2) end p2 = player2
-- Effects createSlowMotionEffect(winner) playSound(winner, "VictoryWhistle") playSound(loser, "DefeatGunshot")
function DuelService.StartDuel(player1, player2, mapName) local arena = loadMap(mapName) local p1Team = getAssignedTeam(player1) -- Murderer or Sheriff local p2Team = getAssignedTeam(player2)
-- Enable combat enableDamage(player1, player2) enableDamage(player2, player1)
-- Teleport to positions teleportToDuelSpot(player1, arena.SpotA) teleportToDuelSpot(player2, arena.SpotB)