Texture Atlas Extractor Guide
"frames": "player_idle_01.png": "frame": "x": 2, "y": 10, "w": 64, "h": 64, "rotated": false, "trimmed": false, "spriteSourceSize": "x": 0, "y": 0, "w": 64, "h": 64, "sourceSize": "w": 64, "h": 64
for name, info in frames.items(): frame = info['frame'] x, y, w, h = frame['x'], frame['y'], frame['w'], frame['h'] # Extract sub-image sprite = atlas.crop((x, y, x+w, y+h)) # Handle rotation (example for 90° clockwise) if info.get('rotated', False): sprite = sprite.rotate(-90, expand=True) # Handle trimming: embed into sourceSize canvas if info.get('trimmed', False): src_w = info['sourceSize']['w'] src_h = info['sourceSize']['h'] offset_x = info['spriteSourceSize']['x'] offset_y = info['spriteSourceSize']['y'] new_img = Image.new('RGBA', (src_w, src_h), (0,0,0,0)) new_img.paste(sprite, (offset_x, offset_y)) sprite = new_img # Save safe_name = Path(name).stem sprite.save(output_path / f"safe_name.png") texture atlas extractor
from PIL import Image import numpy as np from scipy import ndimage def blind_extract(atlas_path, min_size=8): img = Image.open(atlas_path).convert('RGBA') alpha = np.array(img.getchannel('A')) labels, num = ndimage.label(alpha > 0) for i in range(1, num+1): ys, xs = np.where(labels == i) if len(ys) < min_size: continue x1, x2 = xs.min(), xs.max() y1, y2 = ys.min(), ys.max() sprite = img.crop((x1, y1, x2+1, y2+1)) sprite.save(f"sprite_i.png") "frames": "player_idle_01
This naive method works for atlases with transparent gaps between sprites. import json from PIL import Image from pathlib
For most practical needs, using an existing tool with metadata support is recommended. When metadata is absent, a connected‑component based blind extractor provides a good starting point.
import json from PIL import Image from pathlib import Path def extract_atlas(atlas_path: str, metadata_path: str, output_dir: str): atlas = Image.open(atlas_path) with open(metadata_path, 'r') as f: data = json.load(f)
frames = data.get('frames', data) # handle different JSON structures