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 ïîñëåäíèé ðàç ñòðàíèöà áûëà îáíîâëåíà 27.03.2017

The Boulet Brothers- Dragula- 6x6 - BrokenSilenze

Ïîääåðæêà Ðåäàêòîðà êàðò âåðñèè v0.9 ïðåêðàùåíà ïî ïðè÷èíå ïåðåõîäà íà Ðåäàêòîð êàðò âåðñèè v1.4
Ïåðåéòè íà ðóêîâîäñòâî äëÿ Ðåäàêòîðà êàðò âåðñèè v1.4 âû ìîæåòå ïî ýòîé ññûëêå.

Íåîôôèöèàëüíûå ðóêîâîäñòâà è ïðèìåðû ðåäàêòîðà êàðò Plazma Burst 2:

[ Excl's Plazmaburst2 Editing Guide (àíãë) îò Excl ]

[ iJer and Stryde's Editing Manual (àíãë) îò iJer è Stryde ]

[ Floss and Stryde's Editing Guide (àíãë) îò Floss è Stryde ]

Íåîôôèöèàëüíûå âèäåî-ðóêîâîäñòâà ðåäàêòîðà êàðò Plazma Burst 2:

[ Plazma Burst 2 Custom Maps Tutorial îò kul000 èçâåñòíîãî òàêæå êàê Max_Teabag ]

[ Plazma Burst 2 Editing Guide îò YCCCm7 ]

[ Plazma Burst 2 Custom Level Editor 1 îò ThePikmin123321 ]

1. Ââåäåíèå

Äîáðî ïîæàëîâàòü â ðóêîâîäñòâî äëÿ ðåäàêòîðà êàðò èãðû Plazma Burst 2.  äàííîì ðóêîâîäñòâå áóäóò îïèñàíû âñå îñíîâíûå èíñòðóìåíòû ðåäàêòîðà, èõ ïàðàìåòðû è íàçíà÷åíèå.

Òàêæå âû ñìîæåòå îçíàêîìèòüñÿ ñî ñïèñêîì êîäîâ îøèáîê, ïðè÷èíàìè èõ âîçíèêíîâåíèÿ. Êðîìå òîãî â ðóêîâîäñòâå áóäóò ïðèâåäåíû íåêîòîðûå ïðèìåðû ñîçäàíèÿ êàðò.

2. Áàçîâûå èíñòðóìåíòû è óïðàâëåíèå

The Boulet Brothers- Dragula- 6x6 - BrokenSilenze

Map ID
- Map ID ðåäàêòèðóåìîé êàðòû. Èçìåíèòü íåâîçìîæíî.

Save
- Ñîõðàíåíèå êàðòû. Ïîñëå ñîõðàíåíèÿ êàðòà áóäåò ðàçðåøåíà äëÿ èãðû òîëüêî âàì.
Ïðè ðåäàêòèðîâàíèè îïèñàíèÿ êàðòû âûáåðèòå "Published" äëÿ ïóáëèêàöèè êàðòû. Èçìåíåíèÿ âñòóïÿò â ñèëó ÷åðåç íåñêîëüêî ìèíóò.

Load - Çàãðóçêà ïîñëåäíåãî ñîõðàíåííîãî ñîñòîÿíèÿ êàðòû.

Ïîñëå èçìåíåíèÿ êàêîãî-ëèáî ïàðàìåòðà êàêîãî-ëèáî îáúåêòà íóæíî íàæèìàòü Enter.

Èñïîëüçóéòå êîëåñèêî ìûøè äëÿ èçìåíåíèÿ ìàñøòàáà, êàðòó ìîæíî äâèãàòü ìûøüþ, ñòðåëêàìè èëè êëàâèøàìè WSAD.

Çàìå÷àíèå:  òåêóùåé âåðñèè ðåäàêòîðà íå ïðåäóñìîòðåíà îòìåíà ïîñëåäíåãî äåéñòâèÿ.

Çàìå÷àíèå: Êàðòà íå áóäåò èãðàáåëüíîé äî òåõ ïîð, ïîêà íà íåé íå áóäåò õîòÿ áû îäíîãî èãðîêà è õîòÿ áû îäíîé ñòåíû.

"G" key - Âèäèìîñòü ñåòêè ðåäàêòîðà.

3. Èíñòðóìåíòû

The Boulet Brothers- Dragula- 6x6 - BrokenSilenze

The Boulet Brothers- Dragula- 6x6 - Brokensilenze Guide

By [Author Name]

The "6x6" format is not just a gimmick; it is a stress test for artistic endurance. Traditional drag competitions ask, "Can you sew?" Dragula Season 6 asks, "Can you sew your own mouth shut while reciting a Sylvia Plath poem as a zombie real estate agent?"

Result: The elimination that week saw a frontrunner go home because they whispered. In the world of 6x6, even a breath is a failure. As we await the official premiere, the work of archivists like BrokenSilenze reminds us that Dragula is more than a show; it is a living grimoire. The 6x6 structure is the Boulet Brothers’ thesis statement: In the modern apocalypse, a drag monster cannot rely on volume or gore alone. They must master the architecture of dread. The Boulet Brothers- Dragula- 6x6 - BrokenSilenze

In the pantheon of reality competition television, The Boulet Brothers’ Dragula stands as a gothic cathedral of filth, horror, and glamour. While Drag Race measures charisma, uniqueness, nerve, and talent, the Boulet Brothers (Dracmorda and Swanthula) measure the capacity for transformation through pain. As Season 6 approaches, the fandom—particularly the archivist known as —has been dissecting a peculiar structural theory: The 6x6 Principle. What is the "6x6" Phenomenon? Within the competitive editing of Dragula , a pattern has emerged. Season 6 is rumored to operate on a "6x6" grid: Six distinct floorshow categories, each demanding six specific horror tropes. BrokenSilenze, a noted data-miner and superfan, recently posited that the Boulet Brothers are no longer just testing drag artists; they are testing survival horror logic .

Catch the premiere on Shudder. And as the Boulet Brothers say: Don't be afraid to make a mess... just make sure you leave no evidence. Editor’s Note: BrokenSilenze could not be reached for comment, as their social media accounts have been replaced by a looping video of a flickering fluorescent light and the sound of wet leather. By [Author Name] The "6x6" format is not

BrokenSilenze’s analysis suggests that the winning monster of Season 6 will be the one who can navigate the —balancing the six emotional states (Terror, Apathy, Ecstasy, Rage, Sorrow, Nihilism) across the six performance layers (Silhouette, Paint, Prop, Stunt, Acting, Vibe). The "Quiet" Rule: BrokenSilenze’s Final Warning Perhaps the most controversial element of the BrokenSilenze leak is the "Silence Clause." Unlike previous seasons where screaming and shrieking were encouraged, 6x6 demands quiet horror.

The Boulet Brothers are reportedly borrowing from the film A Quiet Place and the game Inside . In the "BrokenSilenze" challenge (a pun the user claims was accidental but fortuitous), monsters must perform a floorshow in complete silence. No soundtrack. No screaming. No verbal punchlines. As we await the official premiere, the work

Will the monsters of Season 6 survive the grid? Or will the 6x6 break them into six pieces?

4. Ñëîè

The Boulet Brothers- Dragula- 6x6 - BrokenSilenze

 çàâèñèìîñòè îò âûáðàííîãî ñëîÿ âû ñìîæåòå âûáèðàòü òîëüêî òîò òèï îáúåêòîâ, íàä êîòîðûì âû ñåé÷àñ ðàáîòàåòå. Âû òàêæå ìîæåòå ðàáîòàòü ñî âñåìè îáúåêòàìè ñðàçó, âûáðàâ ðåæèì "All".

5. Èçâåñòíûå îøèáêè

Ïðè çàïóñêå êàðòû:

Error #2015 - Íà êàðòå âîîáùå íåò ñòåí, èëè îíè çàíèìàþò ñëèøêîì ìàëî ìåñòà. Òàêæå âîçìîæíî ïîÿâëåíèå îøèáêè, åñëè îñóùåñòâëÿåòñÿ ïîïûòêà ïîèãðàòü íà íåîïóáëèêîâàííîé êàðòå â ðåæèìå Multiplayer.

Error #1009 - Íåñóùåñòâóþùåå îðóæèå. Âîçìîæíî ìîäåëü îäíãî èç îðóæèé óêàçàíà ñ îøèáêîé. Òàêæå âîçìîæíî ïîÿâëåíèå îøèáêè åñëè íà êàðòå ðàçìåùåíî áîëåå ÷åì 99 áî÷åê, îðóæèé, òåõíèêè èëè ïåðñîíàæåé. Òàêæå èíîãäà ñëó÷àåòñÿ îøèáêà åñëè óêàçàíû ëèøíèå ïðîáåëû â íàçâàíèè, íàïðìåð "gun_shotgun " âìåñòî "gun_shotgun".

Ïðîñòî ÷åðíûé ýêðàí - Âîçìîæíî ÷òî âû íå äîáàâèëè íè îäíîãî èãðîêà íà êàðòó.

Error #1095 - Ñëèøêîì ìíãîã îáúåêòîâ. Êàðòà äîëæíà ñîäåðæàòü íå áîëåå 99 îáúåêòîâ êàæäîãî âèäà (99 ïåðñîíàæåé, 99 îðóæèé, 99 òåõíèêè, 99 áî÷åê). Êîëè÷åñòâî ñòåí, ëàìï, background è äâåðåé - íå îãðàíè÷åíî.

Error #1090 - Èäåíòè÷íî Error #1095. Òàêæå âîçìîæíî, åñëè ïàðàìåòð êàêîãî-ëèáî îáúåêòà ñîäåðæèò ñèìâîë " èëè < èëè >. Çàìåíèòå âñå ñèìâîëû " íà ' äëÿ òîãî ÷òîáû êàðòà ðàáîòàëà.

Error #1095 - Åñëè ïðåäûäóùåå îïèñàíèå íå ïîäõîäèò - ïîæàëóéñòà, ñâÿæèòåñü ñ ðàçðàáîò÷èêîì.

Error #1502 - Çàãðóçêà êàðòû èäåò ñëèøêîì äîëãî (äîëüøå 15 ñåêóíä. Çàìå÷àíèå: äëèòåëüíîñòü çàãðóçêè êàðòû ìîæåò áûòü ðàçíîé íà êîìïüþòåðàõ ðàçíîé ìîùíîñòè).  áîëüøèíñòâå ñëó÷àåâ ýòà îøèáêà ìîæåò áûòü ñâÿçàíà ñ ÷ðåçìåðíî áîëüøèì êîëè÷åñòâîì ïðîñ÷åòîâ òåíåé íà êàðòå, äëÿ èçáåæàíèÿ ýòîãî ìîæíî óìåíüøèòü êîëè÷åñòâî ëàìï íà êàðòå, èëè óìåíüøèòü çîíû ïðîñ÷åòà òåíåé, èëè óìåíüøèòü êà÷åñòâî ïðîñ÷åòà òåíåé ñ ïîìîùøüþ îáúåêòà Engine Mark, ÷åêé ïàðàìåòð Mark áóäåò óñòàíîâëåí shadowmap_size è ïàðàìåòð Parameter óñòàíîâëåí íà áîëüøåå çíà÷åíèå.

Âî âðåìÿ èãðû:

Èãðà "çàìîðàæèâàåòñÿ" - Âîçìîæíî ÷òî áûë çàïóùåí êàêîé-ëèáî Trigger, â óêàçàíèè ïàðàìåòðîâ êîòîðîãî áûëè äîïóùåíû îøèáêè.
Âî ðåäàêòîðå êàðò:

Ïîÿâëÿåòñÿ íåïîíÿòíûé êîä ïðè ñîõðàíåíèè (âðîäå <player x="170" y="-139" uid="#hero" tox="0" toy="0" hea="500" ...) - Âîçíèêàåò ïðè íàóäà÷íîì ñîõðàíåíèè êàðòû â ñâÿçè ñ ïðîáëåìàìè èíòåðíåò-ñîåäèíåíèÿ. Ðåêîìåíäóåòñÿ ñîõðàíÿòü êàðòó äî òåõ ïîð ïîêà ýòî ñîîáùåíèå íå ïåðåñòàíåò ïîÿâëÿòüñÿ.  îáðàòíîì ñëó÷àå êàðòà ìîæåò áûòü óòåðÿíà, à îòîáðàçèâøèéñÿ êîä íå ïîìîæåò å¸ âîññòàíîâèòü, äàæå ñ íàøèìè óñèëèÿìè.

6. Ñîâåòû

1. Íå äîïóñêàéòå ïîÿâëåíèÿ ñëèøêîì ìíîãîãî êîëè÷åñòâà ïåðñîíàæåé íà ýêðàíå, òàê êàê ýòî ìîæåò âûçâàòü ïàäåíèå ïðîèçâîäèòåëüíîñòè â íåêîòîðûõ ñëó÷àÿõ.

2. Íå ðàçìåùàéòå ñëèøêîì ìíîãî ñòåí íà êàðòå, à ëó÷øå ðàçäåëÿéòå óðîâåíü íà íåñêîëüêî êàðò. Ýòî óñêîðèò çàãðóçêó êàæäîé êàðòû, à òàêæå ïîäíèìåò ïðîèçâîäèòåëüíîñòü âî âðåìÿ èãðû.

3. Íå èñïîëüçóéòå ñëèøêîì òîíêèå ñòåíû. ×åðåç íèõ ñìîãóò "ïðîëåòàòü" íåêîòîðûå îáúåêòû è èãðîêè, îñîáåííî åñëè êà÷åñòâî ôèçè÷åñêèõ ïðîñ÷åòîâ ó èãðîêà ñòîèò íà óðîâíå LOW.

4. Ïîñòàðàéòåñü èçáåãàòü ïåðåñåé÷åíèé çîí âîäû, ïîòîìó êàê ìåñòà íàëîæåíèÿ áóäóò âûãëÿäèòü íå î÷åíü õîðîøî.

5. Ñòàðàéòåñü ðàçìåùàòü ñòåíû òàêèì îáðàçîì, ÷òîáû îíè íàëàçèëè äðóã íà äðóãà (!) Èíà÷å ìåæäó ñòåíàìè áóäåò íàðèñîâàíî ðàçãðàíè÷åíèå, è, êðîìå òîãî, ìåæäó òàêèìè ñòåíàìè ñìîãóò ïîïàäàòü áûñòðî äâèæóùèåñÿ îáúåêòû (îðóæèÿ, ãðàíàòû, è äàæå èãðîêè).

6. Ñòàðàéòåñü íå ðàçìåùàòü îáëàñòè âîäû ïîâåðõ ñòåí è âñåãäà ñòàâüòå ôîí ìåñòàì, çàëèòûì âîäîé. Ýòî ïîìîæåò Âàøåé êàðòå âûãëÿäåòü ëó÷øå.

7. Ñîþçíèêè íà Âàøèõ êàðòàõ â ñëó÷àå ñëåäîâàíèÿ çà èãðîêîì áóäóò ëèøü äâèãàòüñÿ âëåâî èëè âïðàâî, ïðè âîçìîæíîñòè ïðûãàÿ/ïðèñåäàÿ äëÿ äîñòèæåíèÿ öåëè, íî îíè íå áóäóò çàäóìûâàòüñÿ î ïðåîäàëåíèè áîëåå ñëîæíûõ ïðåïÿòñòâèé.

8. Íà Âàøèõ êàðòàõ, êàê è â ðåæèìå îäèíî÷íîé èãðû, ïðîòèâíèêè è ñîþçíèêè ñïîñîáíû ìåíÿòü ñâîå¸ îðóæèå íà áîëåå ïîäõîäÿùåå äëÿ êîíêðåòíîé ñèòóàöèè â çàâèñèìîñòè îò òàêèõ ôàêòîðîâ êàê ðàññòîÿíèå äî ïðîòèâíèêà, óðîí îðóæèÿ, ÷àñòîòà ñòðåëüáû îðóæèÿ, ðàçáðîñ è òåêóùåå ñîñòîÿíèå (çàðÿæåíî/íå çàðÿæåíî êàê â ñëó÷àå ñ railgun lite, proxy's shotgun è rocket launcher).

9. Äëÿ òîãî ÷òîáû íåáî çà ïðåäåëàìè êàðòû íå îòâëåêàëî âíèìàíèå èãðîêîâ, çàêðûâàéòå åãî ñòåíàìè.

10. ×àùå èãðàéòå ñ îñâåùåíèåì, ýôôåêò îñâåùåíèÿ íåáîì ìîæíî ñîçäàòü ïðè ïîìîùè ëàìï áåç Flare ìàëîé ìîùíîñòè, ðàñïîëîæåííûõ ïî ïåðèìåòðó íà÷àëà íåáà íà ðàâíîì ðàññòîÿíèè (íàïðèìåð 200 px).

11. Íå ðàçìåùàéòå ðÿäîì áîëåå 4õ ëàìï ñ âêëþ÷åííûì ýôôåêòîì Flare.

12.  êàðòàõ äëÿ ðåæèìà Multiplayer Deathmatch æåëàòåëüíî íàëè÷èå 3õ ïîëíûõ íàáîðîâ ñèëüíîãî îðóæèÿ (ðàêåòíèöà, railgun, bng) è 8 îðóæèé íèçêîãî ðàíãà (ïèñòîëåòû, âèíòîâêè, âîçìîæíî äåôèáðèëëÿòîðû).

13.  äàííîé âåðñèè èãðû íà Multiplayer êàðòàõ íåò ñìûñëà ðàçìåùàòü îáû÷íûõ âðàãîâ, áî÷êè èëè òåõíèêó. Îíè áóäóò óäàëåíû, à òðèããåðû, êîòîðûå ñâÿçàíû ñ íèìè, ìîãóò âûçûâàòü îøèáêè âî âðåìÿ èãðû.

14. Ñîåäèíÿéòå ñâîè óðîâíè ïðè ïîìîùè 50 òèïà âîçäåéñòâèÿ òðèããåðà. Âû òàê æå ìîæåòå ïîêàçûâàòü èãðîêàì óâåäîìëåíèÿ ïðè ïîìîùè 42 òèïà âîçäåéñòâèÿ òðèããåðà.

15. Íå äåëàéòå Multiplayer êàðòû ñëèøêîì áîëüøèìè. Èãðîêè ìîãóò î÷åíü ëåãêî çàïóòàòüñÿ èëè ïîòåðÿòüñÿ íà íèõ.

16. Äëÿ êîììàíäíîãî ðåæèìà èãðû èñïîëüçóéòå êîììàíäû 12 (êðàñíàÿ êîììàíäà) è 13 (ñèíÿÿ êîììàíäà) . Îáû÷íî ñèíÿÿ êîììàíäà ðàñïîëîãàåòñÿ â ëåâîé ÷àñòè êàðòû, à Êðàñíàÿ - â ïðàâîé. Èñïîëüçóéòå ñóôôèêñ _b äëÿ èíâåðñèè öâåòà îðóæèÿ è åãî ïóëü. Òàêèì îáðàçîì èãðîêè ñèíåé êîììàíäû äîëæíû áóäóò èìåòü îðóæèÿ ñ íàçàâíèÿìè ìîäåëåé gun_pistol, gun_rifle, gun_shotgun_b, à èãðîêè êðàññíîé äîëæíû áóäóò èìåòü îðóæèÿ gun_pistol_b, gun_rifle_b, gun_shotgun. Òàê æå óñòàíîâèòå íîìåð âëàäåëüöà îðóæèÿ äëÿ òîãî ÷òîáû èçáåæàòü ïåðåïîäíèìàíèÿ îðóæèé èãðîêàìè äðóãîé êîììàíäû. Íîìåðû ìîäåëåé èãðîêîâ äëÿ êðàñíîé êîììàíäû äîëæíû áûòü 74, à äëÿ ñèíåé - 73. Èãðà àâòîìàòè÷åñêè çàìåíèò ýòè ìîäåëè íà ìîäåëè, óñòàíîâåííûå èãðîêàìè.



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