Hooks Course — The Complete React Native

if (loading) return <ActivityIndicator size="large" />; return ( <View> <Text>JSON.stringify(data)</Text> </View> );

export default function AutoFocusInput() const inputRef = useRef(null); const intervalRef = useRef(null); const [timer, setTimer] = useState(0); useEffect(() => inputRef.current?.focus(); // Focus on mount

Goal: Extract component logic into reusable functions. Example: useFetch – Reusable data fetching // useFetch.js export function useFetch(url) const [data, setData] = useState(null); const [loading, setLoading] = useState(true); const [error, setError] = useState(null); useEffect(() => const abortController = new AbortController();

// Usage in component function UserList() const data, loading, error = useFetch('https://jsonplaceholder.typicode.com/users'); if (loading) return <ActivityIndicator />; if (error) return <Text>Error: error</Text>; return (/* render data */); The Complete React Native Hooks Course

useFocusEffect( useCallback(() => // Reload data when screen comes into focus loadUserData(userId); return () => console.log('Screen unfocused'); , [userId]) );

useEffect(() => let isMounted = true; // Prevents setting state if component unmounts

return () => isMounted = false; ; // Cleanup on unmount , []); // Empty array = run once after mount if (loading) return &lt

return ( <View> <TextInput placeholder="Enter your name" value=name onChangeText=setName style= borderWidth: 1, margin: 10, padding: 8 /> <Button title="Submit" onPress=() => setSubmitted(true) /> submitted && <Text>Hello, name!</Text> </View> );

export default function Counter() const [state, dispatch] = useReducer(reducer, initialState);

Goal: Memoize functions and values to prevent unnecessary re-renders. ActivityIndicator size="large" /&gt

"plugins": ["react-hooks"], "rules": "react-hooks/rules-of-hooks": "error", "react-hooks/exhaustive-deps": "warn"

return () => clearInterval(intervalRef.current); , []);

// useCallback: memoizes the function itself const handlePress = useCallback(() => console.log('Button pressed', count); , [count]); // Re-create only when count changes // useMemo: memoizes the result of a computation const expensiveValue = useMemo(() => return heavyComputation(data); , [data]);


Attach file: filePartyMenu_6.png 195 download [Information] filePartyMenu_5.png 226 download [Information] filePartyMenu_4.png 144 download [Information] filePartyMenu_3.png 178 download [Information] filePartyMenu_2.png 177 download [Information] filePartyMenu_1.png 189 download [Information] fileSolo_Party_4.png 142 download [Information] fileSolo_Party_3.png 144 download [Information] fileSolo_Party_2.png 142 download [Information] fileSolo_Party_1.png 188 download [Information] fileDRPGBattle_6.jpg 520 download [Information] fileDRPGBattle_5.jpg 524 download [Information] fileDRPGBattle_4.jpg 523 download [Information] fileDRPGBattle_3.jpg 511 download [Information] fileDRPGBattle_2.jpg 500 download [Information] fileDRPGBattle_1.jpg 519 download [Information] fileChange_GridMove.jpg 477 download [Information] fileEventTemplate_GiridMove.jpg 490 download [Information] fileTips_Autosave.png 503 download [Information] filewalk_attack_en.txt 362 download [Information] fileSkill_Cutscene.png 572 download [Information] fileChange_MaxLv.png 708 download [Information] fileContinuousDamage.png 735 download [Information] fileRunuptotheEnemyandAttack_Return.png 618 download [Information] fileRunuptotheEnemyandAttack_Runup.png 695 download [Information] fileBattleLayout_DRPGSample.png 715 download [Information]

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Last-modified: 2025-12-26 (Fri) 10:56:18