Defining and Measuring Utility in FIFA Mobile: A Player-Centric Framework Abstract In free-to-play sports games like FIFA Mobile (now EA Sports FC Mobile ), "utility" is an informal but crucial metric used by competitive players to evaluate in-game assets. Unlike traditional player ratings (OVR), utility accounts for gameplay mechanics, chemistry (Skill Boosts), event requirements, and market value. This paper proposes a formal definition of utility in FIFA Mobile , breaks down its components, and presents a heuristic model for calculating player utility. We conclude with implications for squad-building and resource allocation. 1. Introduction FIFA Mobile is a live-service football simulation where players collect virtual cards, build teams, and compete in divisions, head-to-head matches, and special events. The community often debates whether a high-OVR player is actually "useful." Utility addresses the gap between a card's face stats and its real in-game contribution.
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