Vr Hot V0.9.3.1 →
The biggest complaint about earlier builds was the "floaty" hand interactions. In 0.9.3.1, the Inverse Kinematics (IK) system has been rebuilt. Grabbing objects, leaning on surfaces, and—importantly—close-proximity interactions feel weightier. The devs have dialed down the rubber-band effect, making the experience feel native to VR rather than a port of a desktop game.
Have you tried VR HOT v0.9.3.1? Let us know how the new physics feel on your setup in the comments below. VR HOT v0.9.3.1
Here is everything you need to know about the latest update. The patch notes for this release are surprisingly dense. Here are the headliners: The biggest complaint about earlier builds was the
Previously, spawning into your save file meant resetting half your environment. Version 0.9.3.1 introduces a new saving schema that remembers the state of items. Did you rearrange the furniture in the apartment or leave a specific outfit on the floor? It stays there. This is a massive win for role-players and decorators. The devs have dialed down the rubber-band effect,
This week, the developers dropped version , and while the jump to a full 1.0 release is still on the horizon, this patch is a significant leap forward. It focuses less on flashy new toys and more on the three things that matter most: performance, immersion, and UI fluidity.