Weight Gain Html Games Apr 2026
// apply node's immediate weight modification (if any) if (node.weightDelta && node.weightDelta !== 0) modifyWeight(node.weightDelta);
// attach reset resetBtn.addEventListener("click", () => resetGame(); );
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Curve of Tales: A Weight Gain Story Game</title> <style> * box-sizing: border-box; user-select: none; /* cleaner for click choices */
// ----- Helper to add nodes ----- function addNode(id, storyText, choicesArray, weightMod = 0) storyNodes[id] = text: storyText, choices: choicesArray, // each choice: text, nextNode, weightDelta, emoji? weightDelta: weightMod // immediate weight change when arriving at node (like from previous action) ; weight gain html games
// update story text, with dynamic weight description insertion depending on weight stat let finalText = node.text; // add flavor based on currentWeight for extra immersion (but not overriding core text) if (currentWeight >= 70 && !node.choices.length) finalText += " 🍒 (Maya's curves are radiant, her confidence unstoppable.)"; else if (currentWeight >= 40 && !node.choices.length) finalText += " 🌸 (Her softness is her strength, a story of delicious freedom.)"; else if (currentWeight <= 10 && !node.choices.length && nodeId !== "thin_unhappy") finalText += " 🌱 (She feels lighter, but perhaps missing warmth. Still, every body is valid.)"; currentStoryElement.innerHTML = finalText.replace(/\n/g, '<br>');
/* story art & mood */ .story-panel padding: 30px 28px 20px 28px; background: #fef6ea; transition: 0.2s;
@keyframes gentlePulse 0% background-color: #ffe3b3; 100% background-color: #ffffffd9; // apply node's immediate weight modification (if any)
function renderNoChoices() choicesContainer.innerHTML = ""; let infoDiv = document.createElement("div"); infoDiv.style.textAlign = "center"; infoDiv.style.padding = "20px"; infoDiv.style.background = "#f7efdf"; infoDiv.style.borderRadius = "48px"; infoDiv.style.fontWeight = "500"; infoDiv.innerHTML = "🌟 This chapter concludes Maya's journey. Press 'Begin anew' to experience another path! 🌟"; choicesContainer.appendChild(infoDiv);
.choice-btn:active transform: scale(0.98);
footer font-size: 0.7rem; text-align: center; padding: 12px; color: #ad9b86; background: #f7ede0; border-top: 1px solid #f0e0cf; Press 'Begin anew' to experience another path
<script> // ------------------------- GAME STATE ------------------------- // "weight" represents a progressive 'gain' value (0 to 100) influencing story branches & descriptions // But the game is a narrative with multiple endings, weight gain as a theme of confidence, joy, and change. let currentWeight = 12; // starts gentle let currentNodeId = "start"; // node identifier
// ----- BUILD THE STORY (branching weight-gain themed narrative)----- // start node addNode("start", "🌸 You meet Maya, a warm-hearted baker who loves creating delicious treats. Lately, she’s been thinking about body image and happiness. One evening, she looks in the mirror and wonders: should she let herself enjoy every bite without guilt? What will you suggest?", [ text: "🧁 Embrace indulgence! More sweets, more joy.", nextNode: "indulge_path", weightDelta: 6, emoji: "🍰" , text: "🥗 Stay balanced but explore new recipes", nextNode: "balance_path", weightDelta: 2, emoji: "🥑" , text: "💪 Focus on active lifestyle & lean meals", nextNode: "lean_path", weightDelta: -3, emoji: "🏋️" ] );
@media (max-width: 550px) .stats-area flex-direction: column; align-items: stretch; text-align: center; .character-card justify-content: center; .story-text font-size: 1rem; padding: 18px; .choice-btn padding: 12px 16px; </style> </head> <body> <div class="game-container" id="gameRoot"> <div class="stats-area"> <div class="character-card"> <div class="avatar">🍩🍫</div> <div> <div class="char-name">Maya Bloom</div> <div class="char-desc">foodie · soft curves · cozy heart</div> </div> </div> <div class="stats"> <div class="stat-label">✨ COMFORT INDEX ✨</div> <div class="stat-value" id="weightStatValue">0</div> <div class="stat-label">fullness & joy</div> </div> </div>
// load a node by ID function loadNode(nodeId) const node = storyNodes[nodeId]; if (!node) // fallback if something goes wrong loadNode("start"); return;